Fanzine

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A fanzine (also called a zine) is an amateur publication created by fans of some cultural phenomenon to address or correspond with other fans of the same thing. By definition, fanzines are not funded or subsidized by commercial interests. Contributors are not paid, and the 'zines are traditionally circulated for a low cost (to cover postage or production expenses) or free of charge. Some fanzines have evolved into professional publications, and many professional writers were first published in fanzines.

Contents

[edit] Origin

Fanzines emerged from science fiction fandom; the first fanzine was published in 1930 (The Comet by the Science Correspondence Club in Chicago). The term "fanzine" was coined in October 1940 by Russ Chauvenet—"fanzines" were distinguished from "prozines." Prior to that, the fan publications were known as "fanmags" or "letterzines."

Early fanzines were hand-drafted or typed on a manual typewriter and printed using primitive reproduction techniques (e.g., the spirit duplicator or even the hectograph). Only a very small number of copies could be made at a time, so circulation was extremely limited. The development of mimeograph machines enabled higher press runs, and the photocopier increased the speed and ease of publishing once more. Today, thanks to the advent of desktop publishing and self-publication, there is often little difference between the appearance of a fanzine and a professionally produced magazine.

The tradition of amateur journalism is an important precursor to fanzines.

[edit] Genres

[edit] Science fiction fanzines

As mentioned above, fanzines originated in science fiction fandom Most science fiction fanzines were (and still are) published without intending to make money. Many fanzines are available for "the usual", meaning that you need to ask for it to get it. To receive further issues, readers send a LoC (letter of comment) about the fanzine to the editor. The LoC might be published in the next issue, in whole or in part. It was not unheard of, especially in pre-Internet-times, for fanzines to consist almost exclusively of letter columns where debates were conducted in much the same way as they are in newsgroups and mailing lists today, but at a relatively glacial pace.

For several decades, science fiction fans have formed amateur press associations (APAs)—the members contribute to a collective assemblage or bundle called an apazine which contains contributions from all of them. Some APAs are still active, and some are published as virtual "ezines," distributed on the internet.

[edit] Comics and Graphic Arts fanzines

[edit] Rock fanzines

By the mid-1960s, several fans active in SF or Comic fandom recognized a shared interest in rock music, and the rock fanzine was born. Paul Williams and Greg Shaw were two such SF-fans turned rock zine editors. William's Crawdaddy! (1966) and Shaw's two California-based zines, Mojo Navigator (full title, "Mojo-Navigator Rock and Roll News") (1966) and Who Put The Bomp?, (1970), are among the most important early rock fanzines. Bomp featured many writers who would later become prominent, including Lester Bangs, Greil Marcus, Ken Barnes, Ed Ward, Dave Marsh, Mike Saunders and R. Meltzer. Bomp featured cover art by Jay Kinney and Bill Rotsler, both veterans of SF and Comics fandom. "Bomp" was not alone; an August 1970 issue of Rolling Stone included an article about the explosion of rock fanzines. Other rock zines of this period include Flash, 1972, edited by Mark Shipper, and Bam Balam, written and published by Brian Hogg in East Lothian, Scotland, beginning in 1974.

[edit] Punk fanzines

The Punk explosion in the United Kingdom led to a massive upsurge of interest in fanzines as an alternative to the mainstream media that was felt to be too exploitative, capitalist, and essentially uninterested in the Punk Movement and the concerns of disaffected youth. The first and perhaps still best known UK 'punkzine' was Sniffin' Glue, produced by Deptford punk fan Mark Perry, which ran for 12 issues between 1976 to 1977. Other UK fanzines included Blam!, Vague fanzine, Juniper beri-beri and Coolnotes.

In the US, Maximum RocknRoll is a major punk zine, with over 250 issues published. Since the explosion of 1994 (when Green Day and Offspring made punk commercial again) a number of other punk zines have appeared, such as Punk Planet, Razorcake and Slug and Lettuce.

In the UK Fracture (fanzine) and Reason To Believe (fanzine) have been the main fanzines in the recent past, but both closed their doors in late 2003. Though not technically a 'national' fanzine Rancid News has to a limited degree filled the gap left by these two zines.

[edit] Role-playing fanzines

Another sizable group of fanzines arose in role-playing games (RPGs) fandom, where fanzines allowed people to publish their ideas and views on specific games and their role-playing campaigns. Role-playing fanzines allowed people to communicate in the 1970s and 1980s with complete editorial control in the hands of the players, as opposed to the game publishers. These early RPG fanzines were generally typed, sold in an A5 format (in the UK) and were often illustrated with abysmal or indifferent artwork. A fanzine community developed and was based on sale to a reading public and exchanges by editor/publishers. Many of the pioneers of RPG zinedom got their start in, or remain part of, science fiction fandom. This is also true of the small but still active board game fandom scene, the most prolific subset of which is centered around play by mail Diplomacy games.

[edit] Quality

The appearance of the photocopier allowed fanzines to be easily reproduced and thus more widely distributed. The Punk influence of depreciating aesthetic or intellectual qualities and instead placing great emphasis on the importance of enthusiasm and the rejection of apathy by "doing" something has endured in the decades after the substantial decline of Punk. The influence of Punk zines on traditional science fiction fanzines has been minimal, although some cross-fertilization has occurred. The aesthetic qualities of fanzines arguably have improved with the introduction of the computer - and traditional science fiction fanzines have tended to emphasize intellectualism. Fine writing in science fiction fanzines remains their most important attribute, with science fiction fans valuing the written content of a fanzine as its most important attribute, although many of them have been known to feature art ranging from amateurish to highly professional.

[edit] Recent developments

In recent years the traditional paper zine has begun to give way to the webzine (or "e-zine") that is easier to produce and uses the potential of the Internet to reach an ever larger, possibly global, audience. Nonetheless, many people are still producing paper fanzines, either out of preference or to reach people who don't have convenient Web access. One example of a zine is The Inner Swine. Online versions of approximately 200 science fiction fanzines will be found at the eFanzines site, along with links to other SF fanzine sites.

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